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One problem with that concept of adding developers as increasing the size of the engine - I don't think it works like that. When development freezes, good developers end up losing interest eventually, so in reality what probably happens is that your productivity decreases - so in fact you probably start regressing, if you let yourself hit that point.


Agreed. I didn't say adding developers proportionally affects output, and this is true with engines as well.

A particular engine architecture scales proportionally up to a point, but then gets harder to get a little bit bigger. Same is true with dev teams...




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