Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Is it "web platform animation is that bad", or is it "web platform video is that good"?

I think a large part of the flash animation scene being as big as it was was simply that it was the only real way to do video at the time, and so it was popular because video is engaging, and animation was the way to do it when video was big, bandwidth was limited, and browser support was bad.

Now that YouTube exists and video hosting is free, bandwidth is plentiful, and when everyone has a smartphone camera and can shoot some video super easily, the cost of animation is much higher than the alternative. If you do want to put in the effort, you go where the eyes are and render the animation to video and upload to YouTube.

Web platform games very much did replace flash games over time. I'm not saying that it being bad isn't a part of it, of course, but I don't think it is the lone factor.



"Web platform animation is that bad" and "Web platform video is that consolidated" would be my vote, personally.

Tech affects community affects affordances affects distribution pipelines.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: