It's a naive viewpoint. Prime example: Counter strike. Even with VAC(valve anti cheat) measures, the game is full of cheaters. Those aren't super intrusive, and the game simply isn't fun for anybody who cares at all about competitive gameplay. So people move onto other platforms that support more intrusive anticheats. I'm not really sure what the solution is, but given your stance, that would just mean every FPS game will be rendered borderline unplayable because of all of the cheaters on it. And I mean, if that's your point--to just not play competitive FPS games, then I'm not really sure what we're even arguing here.
Right. The vast majority of players moved to the platforms with the most intrusive anti-cheat of all years ago: games consoles.
The market spoke. A few geeks with hangups about kernel drivers are irrelevant next to the masses of people who will happily buy entire dedicated gaming computers designed from the ground up to be physically tamperproof.
The PC contains my valuable data and is needed for important non-game uses. With the PC, reliability and security for those other tasks must not be compromised for a mere game.
Game consoles are toys. Even if the game screwed up the game console, it wouldn't be very intrusive.
I should have been more explicit, but by other platforms, I meant ESEA/Faceit that provide their own anti cheat systems that run independently of VAC. I'm not sure I'm really seeing many people go to ps4/xbox simply because of some cheaters on PC?
Well, most gamers went to consoles over time and there was certainly a thriving cheating scene there, that the console makers (at least Microsoft) were able to push back and destroy. Multi-player is pretty popular everywhere so it's probably a factor, though I'm not enough of a gamer to care. My skillz are so weak it feels like everyone is cheating all the time :)