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Thanks - I really appreciate it!

I got a lot of inspiration for the model style (and a helpful making-of timelapse) from @librorumque on Twitter: https://twitter.com/librorumque/status/1205080756508352512


Thanks! The models were made in Blender, but the engine was made from scratch in vanilla JS using WebGL. The code is public: https://github.com/NolanNicholson/bosco-3d


Hmm, bizarre. Thanks for letting me know.

The white rectangle is a loading bar - it should stretch across the bottom of the screen as the game loads. I've had it hang once or twice, but a page refresh fixed the issue in those cases.


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