It can, but that seems to be more related to poor implementations by the game devs, and not inherent to it. There are plenty of examples of games with Denuvo that still run fine (give or take your opinion on whether the presence of DRM is inherently "impacted performance").
More modern version: No you are holding your iPhone wrong, it is not a design fault that makes a ground loop in the antenna if you hold two metal surfaces with your hands.
Isn't Denuvo actually implemented in a game by the DRM developers, though? I remember reading that they have a process where the game dev sends Denuvo an unprotected executable, who adds the DRM to that executable and sends it back.
Thus, I believe the poor implementations are directly the fault of Denuvo.
The games run terribly on release because they have Denuvo, and then when the sales volume no longer justifies the licensing costs of Denuvo, the devs strip it out and sell it to the players in patch notes as "optimizing performance."
Someone else mentioned GTA getting more aggressive copy protection out of nowhere. It's not out of nowhere. With GTA6 ads out for a while, sales of GTA5 are up as people either play it for the first time or replay it. Sales going up means they can justify copy protection.
Denuvo has layers upon layers of obfuscation that inflates nearly every instruction and function call, extra code execution that does nothing to throw off someone trying to follow code execution paths, and constant moving around where the game stores stuff in memory, again, to throw someone off watching via debugger.
It's pathetic because one company has been almost entirely responsible for people needing to buy faster and faster CPUs and GPUs trying to eek out more and more performance. CPUs, GPUs, memory - all of it has gotten enormously faster, we have more cores, etc. Despite all that, every new game barely runs at 60fps.
Do you really believe that year after year game developers and game engines get worse and worse at performance? Of course not.
> With GTA6 ads out for a while, sales of GTA5 are up as people either play it for the first time or replay it. Sales going up means they can justify copy protection
How does that justify it? Adding stronger DRM when cracked copies of the same content are already out there is like trying to get insurance after your house has already burnt down.
> Do you really believe that year after year game developers and game engines get worse and worse at performance? Of course not.
If you strictly want to blame Denuvo then that assumes game developers cannot think of a way to spend their extra performance either. Which is obviously not the case.
False. There's lots of side-by-side recordings of Denuvo and non-Denuvo versions of games on YouTube clearly showing that Denuvo does impact performance.
> I think most people would interpret “scanning your computer” as breaking out of the confines the browser and gathering information from the computer itself. If this was happening, the magnitude of the scandal would be hard to overstate.
But at the end of the day, the browser is likely where your most sensitive data is.
Don't sleep on the command palette (`/`). It's a really useful tool when even if you don't know _where_ things are, you still know what they are called.
If you need to do this, I think .gitkeep communicates intent better. You don't need to document it or risk it being removed as thought to be a left over.
Someone unable or unwilling to house a family member could be able and willing to pay their phone service. Someone unable to pay their phone service could be willing to talk to them.
Homeless young people are disproportionately LGBT because of family rejection.
I guess the flipside of this is, do we want poor/homeless people from groups our society dubs “overrepresented” to only be able to find help from organizations that specifically serve selected “overrepresented” groups? Are there no obvious bad sides to that?
Because you can’t really have the one without the other.
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